Gamified Savings as a Problem Gambling Intervention
CompletedNetwork of Impact Evaluation Researchers in Africa (NIERA)

Gamified Savings as a Problem Gambling Intervention

Overview

Presentation and evidence from behavioral research on using gamified savings as an approach to mitigate problem gambling.

Research Objectives

  • Test whether gamified savings mechanisms can reduce problem gambling behaviour and improve financial outcomes

  • Assess the acceptability and engagement of gamified savings platforms among at-risk gambling populations

  • Measure changes in savings behaviour, debt levels, and financial wellbeing among intervention participants

  • Contribute to the evidence base on behavioural interventions for problem gambling in low- and middle-income contexts

Methodology

The study used a randomised controlled trial design in which participants were randomly assigned to a gamified savings intervention or a standard savings control condition. Behavioural data from the digital savings platform was combined with structured surveys measuring gambling behaviour, financial stress, and psychological wellbeing. Follow-up surveys at 3 and 6 months assessed sustainability of behaviour change.

Key Findings

Participants in the gamified savings arm showed significantly higher savings rates and lower gambling expenditure compared to the control group at 6-month follow-up. Engagement with gamified features was highest among younger male participants. The intervention demonstrated strong potential as a low-cost, scalable complement to existing problem gambling support services. Findings were shared with financial regulators and mental health stakeholders to inform policy on digital financial health interventions.

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Thematic Areas