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Gamified Savings as a Problem Gambling Intervention
CompletedNetwork of Impact Evaluation Researchers in Africa (NIERA)

Gamified Savings as a Problem Gambling Intervention

Overview

Presentation and evidence from behavioral research on using gamified savings as an approach to mitigate problem gambling.

Research Objectives

  • Assess programme outcomes and welfare impacts among target households and communities

  • Identify key barriers and enabling factors affecting programme uptake and long-term sustainability

  • Generate actionable policy recommendations for government and development partners at national and regional level

Methodology

This project used rigorous mixed-methods research approaches including household surveys, key informant interviews, focus group discussions, and quantitative data analysis. Data collection followed internationally recognised protocols with multiple rounds of quality assurance and enumerator supervision.

Key Findings

Findings from this project have been used to inform policy decisions at national and regional level. The evidence has been shared with government ministries, development partners, and implementing organisations through policy briefs and stakeholder workshops.

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Timeline

Start

1 January 2024

End

31 December 2024